Windows > Settings/Preferences > Performance Settings.Įdit > Delete or use the default shortcut Backspace or Delete (Mac OS X) key.Īll the lattice deformer’s nodes are deleted, and the deformed object is returned to non-lattice deformed state. To change lattice deformer performance settings Lattice Optionswindow ( Deform > Create > Lattice > ) and turn on the
An alternate way is to select the lattice, then the geometry, and choose Outliner and middle-drag and drop the lattice onto the geometry. You can also parent the lattice to the geometry in two ways, depending on when you’re parenting. Outliner) is to select the deformed lattice and press the Up Arrow key to get the group node. If you have grouped the base lattice and the deformed lattice, a simple way to select the two lattices in the scene (without opening the Select the deformed lattice and base lattice.To group the deformed lattice and the base lattice To help control screen clutter and display performance, you can select between displaying an “L” icon as the lattice deformer handle and displaying the deformer’s lattices.
Select Display > Show > Show Deformers > Lattices.ĭisplay > Hide > Hide Deformers > Lattices.The lattice deformer selects between displaying its lattices and the “L” icon. Therefore, if you try to prune the membership of an object whose points are all controlled by the deformer, you will receive the error message “No components could be pruned.” Note: Prune Membership only removes points from the deformation if they are currently not affected by the deformer. Maya removes the deformable object’s points currently unaffected points from the lattice. Select deformable objects whose currently unaffected points you want to prune from the deformation.ĭeform > (Edit) Prune Membership > Lattice.Select the lattice deformer node (default name: ffd n).Īttribute Editor ( Windows > Attribute Editor, or Ctrl + a).ĭeform > (Edit) Lattice > Remove Lattice Tweaks.As you move the mouse, note that pressing the Ctrl key gives you finer control, and pressing the Shift key gives you less control. By moving the mouse, you interactively change the value of the selected channel. In your scene, middle-click and move the mouse to the left or right.Click the name of the channel you want to edit.Windows > General Editors > Channel Control).Ĭhannel Box, the following channels are listed by default: Note that you can control which attributes are listed as keyable attributes (channels) in the One quick way to select the lattice deformer node is to select the object being deformed, and then select the lattice deformer node in its history from the Select a lattice deformer node (default name: ffd n).To navigate in and out press Ctrl + Page Up or Page Down.To navigate up and down, use the Up and Down Arrow keys.To navigate left and right, use the Left and Right Arrow keys.Tip: You can navigate along lattice deformer points using the pickwalk hotkeys: